«Raised my behavior score from 4,200 to 8,000 in a little over a week - I took Non-stop. Finally normal teammates instead of a zoo.»
Dota 2 behavior score boost Low-priority pool? We'll get you out
Boosters averaging 8,223 MMR raise both scores to your target in report-free matches.
From $16 per 500 points, starts in as little as 2 minutes.

Behavior score boost — instant price
Set your current scores and the target — price and ETA update instantly.
Unavailable: Ranked matches, Pausing, Post-game item drops, Coaching.
Unavailable: Pings without delay, Map drawing, Text chat, Mini-profile customization, Commends, Voice chat, Coaching, Ally ability pings.
Unlocks: Ranked matches, Pings without delay.
Minimum order — 500 points.
The medal is in your Dota 2 profile, next to your avatar. One price for everyone except Immortal: matches there are harder — ×1.30.
The non-stop ETA is an estimate: how much faster depends on the match queue and on when the game sends your Conduct Summary.
Precision work — in every game
Boosting a behavior score is delicate. We do it by hand and don't miss the details.
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Every match — under the microscope
Every game is broken down in your dashboard, along with your score climbing to the target. No need to ask "how's it going".

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The deadline is part of the order
It's written into the order itself. If we miss it, the unfinished part goes back to your balance.

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A real person plays
Natural pace, normal matches and a normal hero pool. No bots, no macros.

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One booster per order
Takes the account from the first game to the target. We swap only if you ask or the pace is off — and tell you in chat.

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In touch in the order chat
The booster for the whole order, a manager from 10:00 to 22:00 MSK. No tickets, no retelling.

Meet the boosters from the Top‑1000 in Europe
Dota 2 behavior score: three steps to a clean pool
Your score climbing to the target — on a chart in your order dashboard.
Set your scores and pay
Current and target behavior score go into the calculator: price and ETA are shown before you pay.
A booster takes the order
A top‑1000 EU booster plays — no reports, no complaints. Account access goes through a secure form inside the order.
Watch the chart
Your behavior score climbs to the target — progress is in your dashboard. You can message the booster in the order chat.
- Login from an IP in your region
- Steam status set to Invisible
- We never type in game chat
- Digital traces cleared before login
Behavior score climbs on the chart
Score growth, every match, the road to your target and chat with your booster — in your dashboard, from the first game to the mark you need.


OptionMatch stream and voice
Watch your booster play live in your dashboard. Turn it on in the calculator or later, in your order dashboard: +30% to the price.

ControlPause and booster swap
Want to play yourself — hit pause. Not happy with the pace — switch boosters in one click.

CashbackBuilds up on your balance with every order
5% from your first order, up to 12% with Platinum status, plus 10% more with a VIP subscription.
On a $57 order you get back up to $13.
What players say after getting out of the pool
«Fast, no bans, the report counter is gone. Grabbed LP removal at the same time.»
«Thought there was no way to raise behavior score except grinding it myself for months. They did it in a week and a half.»
«All clean: I watched every match from the dashboard. 3,500 → 7,200.»
«Second time ordering: every stack with friends ends in a pile of reports. They bail me out.»
«Took a bit longer than promised, but they raised the score exactly to the target. Satisfied overall.»
«Behavior score 1,800 → 6,000. I can play again, thanks!»
First order — 18% off
Any service except Steam top-ups.
Enter the code at checkout.

Behavior score boost price per 1,000 points
The closer to 12,000, the more painstaking the work: points come in more slowly.
Your boost in the calculator: 1,000 → 3,000 — each segment at its own price.
For the Immortal medal (5,620+ MMR) a ×1.30 multiplier applies — high rating demands cleaner play at every stage.
Frequently asked questions
What to know before you order.
Behavior score is your internal conduct rating in Dota 2 (0–12,000). With a low score you get dropped into the low-priority pool with the same crowd — toxic players, leavers, trolls. Queue times grow, match quality drops, teammates leave more often.
Minimum — from $19: we do not take orders below 500 points. The price is counted in segments:
0–3,000 — $39 per 1,000 points,
3,000–5,000 — $58,
5,000–7,500 — $62,
7,500–12,000 — $72.
The calculator above shows the exact amount and timeline instantly.
In the low range (0–3,000) it goes faster — about 3 days per 1,000. Higher up — ≈5 days per 1,000 points, as match-quality standards rise. The calculator above shows the exact timeline for your case.
With the Immortal medal (5,620+ MMR) matches run longer, conduct standards are higher, and any mistake throws progress back. The ×1.30 multiplier accounts for that difficulty.
Auto-matching a booster takes as little as 2 minutes from payment. The booster logs in, turns on invisible mode and starts playing in your region. The pace is normal, with no suspicious streaks.
Your login, password and Steam Guard codes — they go into a secure form inside the order, which opens in your personal account right after payment. Behaviour score is only cleaned on your own account: there is no party mode here. After that: we match a booster in as little as 2 minutes → they turn on invisibility and start playing in your region → progress shows up in your account. A manager is available from 10:00 to 22:00 Moscow time.
Yes. Every order automatically gets a personal cabinet with a built-in booster chat — message your booster anytime: requests, favorite heroes, questions or details. They stay in touch for the whole order.
The moment you place an order, a personal cabinet is created automatically — a private page just for you. It shows detailed real-time stats for every match: hero, K/D/A score, game length, win or loss, and your overall progress toward the target behavior score. Nothing to set up — the data updates on its own. Booster chat and support 10:00–22:00 MSK are right there too.
Yes, in your order dashboard: the Game stream option can be added to an already paid boost. Same markup as in the calculator: ×1.3.
No. The booster plays in invisible mode — friends see you "offline". Without Non-stop the pace is normal and natural. With Non-stop the account plays more hours a day — boosters take turns — but the matches are the same: ordinary, no chat and no trolling. The "Invisible mode" option is on by default and free.
Honestly: playing on your account for you technically breaks Valve rules, and we do not hide that. But we do everything to remove the risk: in 5 years and over 8,000 orders — 0 bans. We use a residential VPN for your region, switch fingerprints, and clean login logs and Steam cookies. On top of that — invisible mode, a natural game pace and hero pool.
What it is and why
Dota 2 behavior score — short and to the point
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What behavior score is and why people boost it
Behavior score is your internal conduct rating in Dota 2, on a 0–12,000 scale. Valve grants points for matches played without reports and takes them away for leaving, toxicity, and chat abuse. When your score drops, the account falls into the low-priority pool — you get matched with leavers, trolls and ruiners. Queue times grow, match quality drops, teammates leave more often. A boost means a top‑1000 EU booster carefully raising your behavior score until you're out of the low-priority pool.
How much a behavior score boost costs — real 2026 prices
The cost is counted in segments: the closer to 12,000, the more each 1,000 points costs. The minimum order is from $19; on your first order the NZK18 promo code takes another 18% off at checkout.
- 0–3,000 — $39 per 1,000 points. The cheapest segment: matches here are short and the pace is high.
- 3,000–5,000 — $58 per 1,000 points. Climbing out of the harsh low-priority pool, where each game gives less behavior score.
- 5,000–7,500 — $62 per 1,000 points. The middle range, with a steady pace.
- 7,500–12,000 — $72 per 1,000 points. The ceiling: matches run longer, discipline is stricter, progress is slower.
Price modifiers
- Immortal (5,620+ MMR): a ×1.30 multiplier. At high rating the boost is harder because of the match level and the number of reports.
- NZK18 promo code: −18% on your first order — for any service except Steam top-ups.
- Non-stop boost: ×1.5 to the price, switched on in the calculator. Boosters take turns in shifts: one plays their session and logs out, the next one logs in, and the account climbs to the target without breaks. The ETA is about 2.5× shorter: the exact figure depends on the match queue and your conduct summaries.
- Invisible mode: free. The booster plays offline, your friends don't see you online.
How long a boost takes
In the low range (0–3,000) it goes faster — about 3 days per 1,000 points: matches are short, the pace is high. Higher up — ≈5 days per 1,000 points: the standards for game quality and the number of clean games rise. This is data from hundreds of orders, not a marketing promise. A boost from 3,000 to 9,000 takes about 30 days. From 1,000 to 3,000 — around 6 days. The speed depends on the behavior score range.
Valve awards behavior score not for "winning" but for the absence of negative triggers: the booster doesn't leave, doesn't abuse chat, doesn't enable ruiners. That's why a one-day boost is physically impossible — you have to play enough matches in "clean" mode for the system to recalculate the rating.
What the low-priority pool is
The low-priority pool (Behavior Pool) is the matchmaking pool for players with a low behavior score. Signs you're in the low-priority pool:
- Long queue times — 5–15 minutes instead of the usual 1–3.
- Teammates leave matches more often.
- Constant chat mute, support-role abuse, mid feeding.
- A "low behavior score" message in the client.
- Being locked out of ranked matches after a series of reports.
You subjectively feel out of the pool at 9,000–12,000. 8,000+ is considered comfortable: it unlocks voice chat, so you can talk on the mic. One or two "clean" matches won't fix it — you need a sustained streak with no reports and no leaving.
LP (Low Priority) is a separate penalty with its own win counter — it doesn't raise your behavior score. It's a separate service: Dota 2 LP removal.
Is boosting safe for the account
Honestly: playing on your account for you technically breaks Valve rules, and we do not hide that. But we do everything to remove the risk: a login through a residential VPN for your region, invisible mode, a natural game pace, no chat and no trolling. Across 8,228 orders since 2021 — 0 bans.
How we work — behind the scenes
1. Calculate the price in the calculator → 2. Payment in USDT (TRC-20) → 3. Automatic matching of a top‑1000 EU booster to your region and hero pool → 4. The booster logs in offline and plays "clean" games in a series of matches → 5. You watch every match in the monitoring → 6. Once the goal is reached, the order is closed and the account is handed back.
What's included in the boost price
Included: the boost itself, invisible mode, 24/7 monitoring, chat with the booster, manager support, a booster swap if the pace is low, and an up-to-100% refund guarantee if we miss the deadline.
First-order promo code
On your first order — 18% off with the NZK18 promo code. Enter it at checkout — without the code you pay the full price. Works on any service except Steam top-ups. It doesn't stack with other promotions.
How a behavior score boost differs from an MMR boost
MMR boost is rating growth through wins in ranked matches. The booster has to win to raise MMR.
Behavior score boost is growth of your conduct rating through a series of matches with no reports. The result doesn't depend directly on wins/losses: even a lost match counts "in your favor" if the booster didn't leave and didn't pick up reports.










