Accounts
we built ourselves
We don't resell other people's accounts — every account is made from scratch by our own boosters. You get the first email, a clean history and full access. No surprises.
Not a reseller — our own production
Most marketplaces buy accounts off random people and flip them. We do it completely differently.
- Buy accounts off random people
- Unknown history — could carry bans
- Old owner can reclaim access
- No first email — limited access
- Tied to someone else's Steam Guard
- Zero guarantees — "pay at your own risk"
- Every account built by us from scratch
- Full match history — our boost only
- You're the first and only owner
- First email registered to you
- Full control over Steam Guard
- 30-day guarantee — replace or refund
Pick your account
Every account is in stock. Instant delivery after payment — credentials land straight in the chat.
Get your account instantly
A simple, fast process. No sign-ups, no waiting around.
Pick an account
Find the MMR you need in the shop above. Hit "Buy" — the payment page opens.
Pay
SBP, MIR, Visa, USDT, QR code. Secure payment gateway — your card details never reach us.
Get the credentials
Login, password and access to the first email arrive in the chat right after a successful payment.
Log in and take over
Link your phone, switch the password and email to your own — the account is fully under your control.
Your protection — our priority
We build the accounts ourselves and stand behind every one. If something goes wrong, we fix it on our dime.
First email in your hands
You get full access to the email the account is registered to. Nobody can take it back.
30-day guarantee
If you get banned through no fault of your own, we'll replace the account or refund 100%. No questions asked.
Clean history
No bans, no reports, no toxic behavior. Every match is our own boost with transparent stats.
Instant delivery
After payment the credentials hit the chat instantly — no waiting for a manager. Support 24/7.
Support 24/7
A manager is online any time. We'll help with changing credentials, linking the email, or any other question.
Our accounts only
We don't deal with resellers or third-party suppliers. 500 accounts grown by our own team.
What buyers say
1,347 reviews · average rating 4.92 / 5. Showing the freshest ones.
Common questions
and honest answers
Is buying an account safe? +
Buying accounts technically violates Valve's user agreement, but we cut the risk to the bare minimum: accounts with no bans, a clean history and genuine activity. In 5 years and 500 accounts — not a single ban among our clients. We don't recommend using a purchased account in official tournaments.
What does "first email" mean? +
The first email is the address linked when the Steam account was registered. With access to it you can change anything without restrictions: password, phone, email. Most sellers won't hand it over — we always do, because we build the accounts ourselves.
What if I do get banned? +
If a ban happens through no fault of your own within 30 days of purchase, we'll replace the account with an equivalent one or refund the full price. We don't cover bans for cheats, toxicity, item selling and similar violations on your end.
How fast will I get the account? +
Delivery is instant — as soon as payment is confirmed, the login, password and first-email access arrive in the chat on the payment page. A manager is online 24/7 if any questions come up.
What does "account with binding" mean? +
An "account with binding" is an account bound to its stated rating: it's prepped for a specific MMR range. To reach that rating you need to play 100 game hours on the account — not yet played (0 of 100), and you play them yourself. These accounts are 25–40% cheaper than ready ones at the same MMR and are perfect for smurfs or for anyone who wants to climb to the stated rank with their own hands.
What payment methods are there? +
SBP, MIR cards, Visa, Mastercard, QR code, USDT (TRC-20). All payments go through a secure gateway — your card details never reach us. We can issue a VAT invoice for businesses.
The MMR you need isn't in stock? +
Message us on Telegram — we'll make a custom account with the specs you need. Build time is 3 to 14 days depending on the MMR. Price is agreed individually.
Can I play with friends who know my old nickname? +
Of course. After purchase you can change your Steam profile name and Dota nickname to anything — your friends won't notice a thing. Just play at a level that matches your rating so you don't pick up reports for "smurfing".
Track your boost in real time
A transparent order from first pick to final win — everything in one window, with your booster always in touch. Jump into the demo, click around and feel like a client. No sign-up needed.
- Live MMR progresswins, losses and ETA update in real time
- Chat with your booster directlymessage the player, no middleman managers
- Match stream & voice — in your dashboardwatch the game with no delay and voice-chat with your booster, no third-party tools
- Prize wheelspin for discounts and bonuses on every order
A guide to buying Dota 2 accounts.
What to get, what to avoid.
What "buying a Dota 2 account" means and who needs it
Buying a Dota 2 account is a way to get a ready-made profile with a known MMR, medal and history. No need to grind 500+ hours from scratch and go through a random calibration — you drop straight into the bracket you want. It's popular with smurfs (playing with friends below your rank without hurting your main), newcomers (starting right at Archon, skipping the pain of low lobbies), rerollers (switching accounts after a botched calibration instead of farming for six months) and streamers (a separate profile for content).
Types of Dota 2 accounts — kinds and differences
The shop has four main categories. Knowing the difference saves money and nerves:
- Calibrated — the MMR is already set, the medal and stars show in the profile. Buy it, log in and play. Right if you need a specific rank right now.
- With binding — the account is bound to its stated rating: to reach the listed MMR you play the 100 game hours yourself (0 of 100). The cheapest option if price matters.
- Low-rank smurfs — Herald, Guardian, Crusader. Bought to play with friends on low MMR or for content. Prices are minimal.
- Top-tier (Divine, Immortal) — one-off positions, made to order. Full history, genuine activity, no suspicious stats. Price is individual.
How much a Dota 2 account costs — 2026 price benchmarks
The price depends on MMR, whether the first email is included, a clean behavior score and the account's age:
- With binding (clean, 1 MMR) — from $4. Fresh account bound to a rating; you play the 100 game hours to the stated MMR yourself.
- Herald (0–770 MMR) — from $11. Smurfs for low-bracket lobbies.
- Guardian–Crusader (770–2,310) — $17–31. The bulk of smurf accounts.
- Archon (2,310–3,080) — $34–48. The most popular range among buyers.
- Legend (3,080–3,850) — $51–73. Mid-level with predictable mechanics.
- Ancient–Divine (3,850–5,420) — $85–195. Serious accounts, one-off stock.
- Immortal (5,420+) — from $350. Made to order, minimum 7–14 days.
With-binding accounts cost 25–40% less than ready ones in the same MMR range.
What the "first email" is and why to demand it
The first email is the address the Steam account was linked to at registration. With full access to it you can change the password, phone and linked email with no 7-day delay — in other words, fully transfer the account to yourself. Without the first email, the former owner could in theory restore access through Steam Support by providing old receipts and registration details. We always hand over the first email, because we build the accounts ourselves from scratch.
Where we get our accounts — behind the scenes
Accounts are built by our team: we register Steam and prepare the account for its stated rating by hand (no bots, no auto-clickers). The 100 game hours to the rating are played by the buyer. Everything is checked for VAC, Low Priority, restrictions and bans — only after that does it reach the shop. We never resell accounts from private individuals: someone else's history means someone else's risks.
Is it safe to buy a Dota 2 account
The short answer is yes, if you follow a few basic rules. Buying accounts technically violates the Steam Subscriber Agreement, but Valve has no automated systems for detecting a change of owner. In practice the risk is minimal: in 5 years and 500 accounts sold — not a single ban among clients. What to do right after purchase:
- Change the Steam password and email via the first email.
- Enable Steam Guard on your own phone.
- Change the profile name and avatar — don't leave obvious resale traces.
- Don't use the account in official tournaments with identity verification.
How long to wait for delivery
Ready accounts and "with binding" — instantly: once payment is confirmed, the login, password and first-email access arrive in the chat on the order page. Average time from payment to delivery is 1–3 minutes. If the MMR you need isn't in the shop, we build it to order in 3–14 days depending on the rating.
What's included in the price
Included: Steam login and password, access to the first email, the MMR range you need or a ready rank, 24/7 manager support, a 30-day replacement guarantee.
Not included: Dota Plus, skins, arcanas, immortal items — it's all a clean account with no cosmetics. If you want a profile with progression and items, that's discussed separately with a manager.
Replacement guarantee and refunds
If within 30 days of purchase the account gets banned through no fault of your own (that is, not because of cheats, toxicity, item selling or being on the receiving end of smurfing reports for your own play), we'll replace it with an equivalent one or refund the full price. The terms are set out in the public offer.
Payment methods
SBP, MIR bank cards, Visa, Mastercard, QR codes, USDT (TRC-20), BTC. All payments go through a secure gateway — your card details never reach us. For businesses there's a VAT invoice and bank transfer. No hidden fees — the shop price is the final amount.
Renting vs buying — which to pick
Renting an account (from $1/hour) is for a one-off experience: see how high MMR feels, test a hero in the right bracket, play 1–2 matches with friends. Access lasts for the session only, with no ownership rights.
Buying makes sense when you need a permanent profile: a smurf for regular play, a second account for content, a replacement for your main after a botched calibration. It pays for itself within 10–15 sessions compared with renting.
Can you play with friends on a purchased account
You can, with one caveat: play at a level that matches your rating. If the account is Archon but your real level is Herald, party games with Herald friends will quickly earn smurfing reports and temporary restrictions. If your level roughly matches the account's rank, there's no problem. After purchase you can change your Steam profile name and Dota nickname — friends won't tell the difference.
First-order promo code
On your first account purchase — a discount with promo code NZK18. It works on any account from the shop and on custom-spec orders. It doesn't stack with other promotions or seasonal sales. Apply it on the payment page in the "Promo code" field.
Common scenarios
I bought an account — what should I do first?
1. Log into Steam via the first email (access to it comes with the login/password). 2. Change the Steam password. 3. Set up Steam Guard on your own phone. 4. Switch the email to your own via the first email. 5. Change the profile name and avatar. 6. Launch Dota 2 — play.
The account arrived but Dota won't launch — what now?
In 99% of cases this is Steam's first launch from a new IP — the client asks for email verification. Open the first email (you have access), copy the code, enter it in Steam. If that doesn't help, message a manager and we'll sort it in 5 minutes.
Can you play on a purchased account in Faceit or Esea?
Technically yes, but we don't recommend it for tournaments with passport verification. For regular matchmaking, ranked leagues without identity confirmation and streaming, there are no restrictions.