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MMR and match count matched the listing. The credentials appeared right after payment.
Account purchase
We don't resell other people's accounts — every account is made from scratch by our own boosters. You get the first email, a clean history and full access. No surprises.
Most marketplaces buy accounts off random people and flip them. We do it completely differently.
Every account is in stock. Instant delivery after payment — credentials appear in the protected order panel.
A simple, fast process. No sign-ups, no waiting around.
Find the MMR you need in the shop above. Hit "Buy" — the payment page opens.
USDT (TRC-20). Paying from Russia? Switch the site to Russian: SBP, MIR cards and QR payments work there.
Login, password and first-email access appear in the protected order panel right after a successful payment.
Link your phone, switch the password and email to your own — the account is fully under your control.
We build the accounts ourselves and stand behind every one. If something goes wrong, we fix it on our dime.
You get full access to the email the account is registered to. Nobody can take it back.
If you get banned through no fault of your own, we'll replace the account or refund 100%. No questions asked.
No bans, no reports, no toxic behavior. Every match is our own boost with transparent stats.
After payment the credentials appear in the protected order panel instantly — no waiting for a manager. Support 10:00-22:00 MSK.
A manager is online any time. We'll help with changing credentials, linking the email, or any other question.
We don't deal with resellers or third-party suppliers. 703 accounts grown by our own team.
1,470 reviews. Showing the freshest ones.
MMR and match count matched the listing. The credentials appeared right after payment.
Account purchaseEmail was included and I moved everything to my details without trouble.
Account purchaseBought it for calibration. I received the exact listing, not a similar account.
CalibrationHonestly expected to wait for a manager. Login, password and email were already in the order.
Fast deliveryClean account and correct details. I have been playing for a week and all is good.
Account purchaseHad a sign-in question; support explained it within a few minutes.
SupportNeeded a specific behavior score and rank. Found the right option without a long chat.
Exact matchMy first account purchase here. Clear checkout and no weird surprises.
First orderMMR and match count matched the listing. The credentials appeared right after payment.
Account purchaseEmail was included and I moved everything to my details without trouble.
Account purchaseBought it for calibration. I received the exact listing, not a similar account.
CalibrationHonestly expected to wait for a manager. Login, password and email were already in the order.
Fast deliveryClean account and correct details. I have been playing for a week and all is good.
Account purchaseHad a sign-in question; support explained it within a few minutes.
SupportNeeded a specific behavior score and rank. Found the right option without a long chat.
Exact matchMy first account purchase here. Clear checkout and no weird surprises.
First orderBuying accounts technically violates Valve's user agreement, but we cut the risk to the bare minimum: accounts with no bans, a clean history and genuine activity. In 5 years — not a single ban among our clients across more than 700 accounts sold. We don't recommend using a purchased account in official tournaments.
The first email is the address linked when the Steam account was registered. With access to it you can change anything without restrictions: password, phone, email. Most sellers won't hand it over — we always do, because we build the accounts ourselves.
If a ban happens through no fault of your own within 30 days of purchase, we'll replace the account with an equivalent one or refund the full price. We don't cover bans for cheats, toxicity, item selling and similar violations on your end.
Delivery is instant — as soon as payment is confirmed, the login, password and first-email access appear in the protected order panel. A manager is online 10:00-22:00 Moscow time if any questions come up.
An "account with binding" is an account bound to its stated rating: it's prepped for a specific MMR range. To reach that rating you need to play 100 game hours on the account — not yet played (0 of 100), and you play them yourself. These accounts are 4–6 times cheaper than ready ones at the same MMR — $10 against about $56 at 3,000 MMR — and are perfect for smurfs or for anyone who wants to climb to the stated rank with their own hands.
USDT in the TRC-20 network — the only method we can offer outside Russia. The crypto channel adds a 5% surcharge, and you see it at checkout before you pay. Paying from Russia? Switch the site to Russian: SBP, MIR cards and QR payments work there.
Message us on Telegram — we'll make a custom account with the specs you need. Build time is 3 to 14 days depending on the MMR. Price is agreed individually.
Of course. After purchase you can change your Steam profile name and Dota nickname to anything — your friends won't notice a thing. Just play at a level that matches your rating so you don't pick up reports for "smurfing".
A transparent order from first pick to final win — everything in one window, with your booster always in touch. Jump into the demo, click around and feel like a client. No sign-up needed.
Buying a Dota 2 account is a way to get a ready-made profile with a known MMR, medal and history. No need to grind 500+ hours from scratch and go through a random calibration — you drop straight into the bracket you want. It's popular with smurfs (playing with friends below your rank without hurting your main), newcomers (starting right at Archon, skipping the pain of low lobbies), rerollers (switching accounts after a botched calibration instead of farming for six months) and streamers (a separate profile for content).
The shop has four main categories. Knowing the difference saves money and nerves:
The price depends on MMR, whether the first email is included, a clean behavior score and the account's age. Below are our catalog prices — the calculator on this page and the cart use the same formula.
With-binding accounts cost 4–6 times less than ready ones in the same MMR range: $10 against about $56 at 3,000 MMR. You play the difference yourself — those 100 game hours.
The first email is the address the Steam account was linked to at registration. With full access to it you can change the password, phone and linked email with no 7-day delay — in other words, fully transfer the account to yourself. Without the first email, the former owner could in theory restore access through Steam Support by providing old receipts and registration details. We always hand over the first email, because we build the accounts ourselves from scratch.
Accounts are built by our team: we register Steam and prepare the account for its stated rating by hand (no bots, no auto-clickers). The 100 game hours to the rating are played by the buyer. Everything is checked for VAC, Low Priority, restrictions and bans — only after that does it reach the shop. We never resell accounts from private individuals: someone else's history means someone else's risks.
The short answer is yes, if you follow a few basic rules. Buying accounts technically violates the Steam Subscriber Agreement, but Valve has no automated systems for detecting a change of owner. In practice the risk is minimal: in 5 years and 703 accounts sold — not a single ban among clients. What to do right after purchase:
Ready accounts and "with binding" — instantly: once payment is confirmed, the login, password and first-email access appear in the protected panel on the order page. Average time from payment to delivery is 1–3 minutes. If the MMR you need isn't in the shop, we build it to order in 3–14 days depending on the rating.
Included: Steam login and password, access to the first email, the MMR range you need or a ready rank, manager support 10:00-22:00 MSK, a 30-day replacement guarantee.
Not included: Dota Plus, skins, arcanas, immortal items — it's all a clean account with no cosmetics. If you want a profile with progression and items, that's discussed separately with a manager.
If within 30 days of purchase the account gets banned through no fault of your own (that is, not because of cheats, toxicity, item selling or being on the receiving end of smurfing reports for your own play), we'll replace it with an equivalent one or refund the full price. The terms are set out in the public offer.
USDT in the TRC-20 network — the only method we can offer outside Russia. The crypto channel adds a 5% surcharge, and you see it at checkout before you pay. Paying from Russia? Switch the site to Russian: SBP, MIR cards and QR payments work there. No hidden fees — the shop price is the final amount.
Renting an account (from $1/hour) is for a one-off experience: see how high MMR feels, test a hero in the right bracket, play 1–2 matches with friends. Access lasts for the session only, with no ownership rights.
Buying makes sense when you need a permanent profile: a smurf for regular play, a second account for content, a replacement for your main after a botched calibration. It pays for itself within 10–15 sessions compared with renting.
You can, with one caveat: play at a level that matches your rating. If the account is Archon but your real level is Herald, party games with Herald friends will quickly earn smurfing reports and temporary restrictions. If your level roughly matches the account's rank, there's no problem. After purchase you can change your Steam profile name and Dota nickname — friends won't tell the difference.
On your first account purchase — a discount with promo code NZK18. It works on any account from the shop and on custom-spec orders. It doesn't stack with other promotions or seasonal sales. Apply it on the payment page in the "Promo code" field.
1. Log into Steam via the first email (access to it comes with the login/password). 2. Change the Steam password. 3. Set up Steam Guard on your own phone. 4. Switch the email to your own via the first email. 5. Change the profile name and avatar. 6. Launch Dota 2 — play.
In 99% of cases this is Steam's first launch from a new IP — the client asks for email verification. Open the first email (you have access), copy the code, enter it in Steam. If that doesn't help, message a manager and we'll sort it in 5 minutes.
Technically yes, but we don't recommend it for tournaments with passport verification. For regular matchmaking, ranked leagues without identity confirmation and streaming, there are no restrictions.