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Hero Attributes: strength, agility, intelligence

Under every hero icon sit three numbers that decide what they become as they level. Strength is health, agility is armor and attack speed, intelligence is mana and magic resist. And since patch 7.33 there's a fourth type — Universal, which takes a little from everything. Here's exactly what each point gives and why the primary attribute matters so much.

Updated June 3, 2026· ~6 min read· Evergreen guide

What attributes give

Every hero has three attributes that grow with levels and items. Each governs its own set of stats, and understanding that helps you read which items actually strengthen a given hero.

  • Strength (STR). Health and its regen — survivability.
  • Agility (AGI). Armor and attack speed — damage per second and physical defense.
  • Intelligence (INT). Mana, mana regen and a little magic resist — fuel for spells.
In one sentence

Strength keeps you alive, agility hits faster and defends against physical, intelligence powers your abilities. The primary attribute additionally gives auto-attack damage.

Strength: health

Strength governs how much damage a hero can survive:

  1. +22 HP per point. Each point of strength adds 22 to max health — the most direct way to get tankier.
  2. +0.1 HP regen per second. Strength also speeds health recovery out of combat, helping you hold a lane longer.
  3. Damage on strength heroes. If strength is the hero's primary attribute, each point also gives +1 auto-attack damage.
  4. Tanks and initiators. That's why strength heroes are usually the frontline: they enter fights first and soak control.

Strength doesn't directly save you from magic, but a big HP pool buys time to wait for help — the combo with magic resist and armor is covered in the guide on damage types and armor.

Agility: armor and attack

Agility is the main stat for damage per second and physical defense:

  • ≈0.167 armor per point. Roughly 1 armor for every 6 points — gradually you get tougher against auto-attacks.
  • +1 attack speed per point. More agility means more attacks per second — key to a carry's late-game damage.
  • Damage on agility heroes. If agility is primary, each point adds +1 auto-attack damage on top of the attack speed.
  • Scaling. Agility is exactly what turns a carry into a machine in the late game, once it stacks a lot of stats.

So agility items boost both attack and survivability against physical at once — double value for classic core heroes.

Intelligence: mana

Intelligence is the size and speed of your spell economy:

  • +12 mana per point. Each point of intelligence widens the mana pool — more casts before a trip to base.
  • +0.05 mana regen per second. Intelligence speeds mana recovery, critical for supports and casters.
  • +0.1% magic resist per point. A small but welcome bonus to magic resistance.
  • Damage on intelligence heroes. If intelligence is primary, each point gives +1 auto-attack damage.

For intelligence heroes mana matters more than auto-attack damage: their power is in spells, not the right click.

Primary attribute and Universal

One of the three attributes is a hero's primary, and that's the one that turns into auto-attack damage:

  • Primary = +1 damage per point. On a classic hero only the primary attribute feeds auto-attack damage.
  • Universal — the fourth type (7.33). Universals gain 0.7 damage per point of each of the three attributes.
  • All-stat value. Items that give all attributes at once are especially efficient for Universals.
  • Build flexibility. A Universal isn't tied to one stat and can build items around its abilities.
Fine print

Worked example: an item with +10 to all attributes gives a regular hero +10 damage (10×1 from primary), but a Universal (10×0.7)×3 = 21 damage, because all three attributes count.

Strength+22 HP per point
Agility+1 attack speed
Intelligence+12 mana per point
Universal+0.7 damage from all

FAQ

How much health does one point of strength give?

Each point of strength adds 22 max health and 0.1 HP regen per second. That's why strength is the main survivability stat: the more of it you have, the harder you are to kill and the faster you recover between skirmishes.

What does agility give in Dota 2?

Each point of agility gives roughly 0.167 armor (about 1 armor per 6 points) and +1 attack speed. Agility boosts both physical defense and attack rate, which is why it's central to most carries.

What does intelligence do?

Each point of intelligence adds 12 mana, 0.05 mana regen per second and 0.1% magic resistance. Intelligence is fuel for spells: the more of it you have, the more often a hero can cast and the more resilient it is to magic.

What is Universal and why does it matter?

Universal is the fourth primary-attribute type, added in patch 7.33. These heroes gain 0.7 damage per point of each of the three attributes instead of 1 damage per point of a single primary. That makes all-stat items very efficient for them: +10 to all attributes gives them (10×0.7)×3 = 21 damage.

From mechanics to rank

Once you understand what each attribute gives, item builds stop being guesswork. If you want to climb faster than solo queue allows — top-100 Europe boosters take the hard games while you lock in the result. Not sure about the format — message us in chat.