Dota 2 rank table: medal → MMR range
There are eight ranks in Dota 2, and each one covers a 770 MMR slice: Herald — 0–770, Guardian — 770–1,540, Crusader — 1,540–2,310, Archon — 2,310–3,080, Legend — 3,080–3,850, Ancient — 3,850–4,620, Divine — 4,620–5,620, Immortal — 5,620 and above. Inside a medal the five stars are spread evenly across the range, so one star is roughly 150 MMR.
These are the last thresholds Valve published before the scale was squished on July 31, 2026; the same numbers drive our boost calculator when the target is picked as a medal. No new boundaries have been announced since — what that means is covered in the next section.
| Medal | Tier | MMR range | Stars |
|---|---|---|---|
| Herald | Beginner | 0 – 770 | 5 |
| Guardian | Novice | 770 – 1,540 | 5 |
| Crusader | Low | 1,540 – 2,310 | 5 |
| Archon | Mid | 2,310 – 3,080 | 5 |
| Legend | Above average | 3,080 – 3,850 | 5 |
| Ancient | High | 3,850 – 4,620 | 5 |
| Divine | Very high | 4,620 – 5,620 | 5 |
| Immortal | Elite | 5,620+ | — |
Inside a rank the 5 stars are spread evenly. For example, Legend covers a range of ~770 MMR, so one star is roughly 150 MMR. Cross the upper boundary and you earn the next medal.
On the old scale a win was worth ~25 MMR on average, so a 770-MMR medal takes about 31 net wins and one star about 6. Divine is wider than the rest (1,000 MMR) — about 40 wins. “Net” means on top of losses: a loss takes back about as much. After the July 31, 2026 squish the MMR numbers got smaller and Valve has not published new thresholds, so treat this as a guide, not a promise.
How much MMR each star is: Herald 1 to Divine 5
A star is one fifth of a medal. From Herald to Ancient a star is 154 MMR (770 ÷ 5), in Divine it is 200 MMR (1,000 ÷ 5). The table shows the MMR each star lights up at: Archon 1 starts at 2,310 MMR, Legend 1 at 3,080, Ancient 1 at 3,850, Divine 5 at 5,420, and Immortal begins at 5,620.
| Medal | 1★ | 2★ | 3★ | 4★ | 5★ |
|---|---|---|---|---|---|
| Herald | 0 | 154 | 308 | 462 | 616 |
| Guardian | 770 | 924 | 1,078 | 1,232 | 1,386 |
| Crusader | 1,540 | 1,694 | 1,848 | 2,002 | 2,156 |
| Archon | 2,310 | 2,464 | 2,618 | 2,772 | 2,926 |
| Legend | 3,080 | 3,234 | 3,388 | 3,542 | 3,696 |
| Ancient | 3,850 | 4,004 | 4,158 | 4,312 | 4,466 |
| Divine | 4,620 | 4,820 | 5,020 | 5,220 | 5,420 |
| Immortal | 5,620+ — no stars, a leaderboard place | ||||
Find the last number in your medal's row that is not above your MMR. Example: 2,700 MMR is Archon 3 (threshold 2,618; Archon 4 starts at 2,772). On the old scale the next star is about 6 net wins away, about 8 in Divine.
What changed on July 31, 2026
On July 31, 2026 Valve rebuilt the rating scale: the upper boundary came down from about 18,000 to roughly 9,500 MMR. This was not a rank reset — there was no forced recalibration and nobody lost a medal. The number dropped, your level of play did not: rank, stars and leaderboard spot stayed exactly where they were, and so did your opponents.
The squeeze is uneven: at the top of the ladder ratings were nearly halved (18,000 became 9,400), while near the Immortal Draft threshold about a fifth was shaved off (8,350 became 6,500). There is no single coefficient, so you cannot convert your old MMR with a percentage.
What this means for the table above. Valve has not republished the medal thresholds, and there are still no public examples below Immortal — so nobody knows the new "medal → MMR" boundaries today. We deliberately avoid filling the table with eyeballed numbers: a wrong table is worse than an outdated one. The ranges here will be updated as soon as official data appears. The full breakdown of the squish is in our MMR squish explainer.
A word on the "rank reset" people look for after every large change: Dota 2 dropped forced seasonal resets long ago, and July 31 was not one either. A medal is only re-confirmed through voluntary recalibration — how that works is described in the guides on MMR seasons and the 2026 recalibration. On a compressed scale a bad series costs more: the same losing streak throws you further back and takes longer to win back, so it is worth either postponing the series or calibrating with a booster.
How the rank system works
A rank in Dota 2 is a medal that visually reflects your rating (MMR). There are eight medals in total: from Herald for newcomers to Immortal for the strongest players. Every medal except Immortal is split into 5 star levels — so within a single rank you pass five steps before moving up to the next one.
It's important to tell two things apart: MMR is the number the system uses to match you with opponents and teammates, while the medal is just its "wrapper". When your MMR crosses a threshold, the medal updates; exactly how rating is gained and lost per match is broken down in the "How MMR is calculated" guide. Separate solo and party medals are long gone: there is one rating for both modes and one medal for it.
What each rank means
A quick look at the level of play behind every medal:
- Herald. The base rank, where newcomers land after calibration. This is where the core mechanics are learned.
- Guardian. The basics of the map and an understanding of the game's stages — early, mid and late — are in place.
- Crusader. Mechanics and a grasp of roles appear, along with meaningful picks and item builds.
- Archon. The start of "real" Dota: teamfights, rotations, vision control with wards.
- Legend. An average level of play — this is where a large share of active players sit.
- Ancient. High mechanics and deliberate micro and macro decisions.
- Divine. The top few percent of players. A serious level of discipline and skill.
- Immortal. The best of the best — esports pros, streamers and leaderboard contenders.
Stars, medals and seasons
The five stars inside a medal are the rank's "progress bar". As you gain MMR you light up the stars one by one; the fifth star plus crossing the threshold equals a new medal. When your MMR drops the stars fade the same way, and you can fall a rank lower.
Valve used to run a forced seasonal reset — every few months ranks were wiped and everyone had to recalibrate. That forced reset is gone now: your MMR and medal stay with you permanently. You can refresh your medal by choice — recalibration is available roughly once a year: you play a series of ranked games and your medal is re-confirmed around your current MMR. It's a chance both to raise your medal and to slip if you start badly, so the series is worth taking seriously. Exactly what changed in the reset rules is covered in the 2026 recalibration breakdown, and the underlying mechanics are in the calibration guide.
Immortal and the leaderboard
Immortal is the only rank with no stars. Instead, a numeric leaderboard (the ladder) takes over: as soon as you reach the top of your region, your spot appears next to the medal — for example, "Immortal, rank 1,240 in EU". What it actually takes to earn that medal in the first place is laid out in the "How to reach Immortal" guide.
Immortal starts at 5,620 MMR — the last published threshold (before the July 31, 2026 squish). The number on the medal is your leaderboard place: Immortals in the top 5,000 of their region get one. There is no fixed MMR for it — it is the rating of whoever holds place 5,000 in your region, and it moves over the season.
Leaderboards are counted separately by region (Europe, SEA, China, Americas), and a spot on them is already the territory of the best 0.5% of players and fewer. This is exactly where professional teams recruit their rosters.
How many players are on each rank
The distribution of players across ranks looks like a "bell": most are concentrated in the middle, while toward the edges — Herald at the bottom and Immortal at the top — the number of players drops sharply.
That's why each next rank gets noticeably harder to climb: opponents are stronger, mistakes are punished more harshly, and "free" wins become fewer and fewer.
How to climb your rank
Your rank rises along with your MMR, and MMR follows a stable win rate above 50%. The basic principles of climbing are the same for any medal:
- Shrink your pool to 2–3 heroes for a single role and learn them deeply.
- Play one position through ranked roles instead of "whatever comes up".
- Review your losses and don't play on tilt — after two losses in a row, take a break.
A detailed breakdown is in the guide "How to raise MMR in Dota 2". And if your rank is stuck or you need a result by a specific date, boosters averaging 8,223 MMR can lift your MMR to the medal you need: the target in an order is set in medals rather than points, so the change of scale does not affect it.
Guides for escaping each rank
Every medal has its own breakdown: which mistakes keep you on that rank, which heroes and skills pump rating the fastest, and how many games on average it takes to move up a step.

